11.02.2015, 08:26
The streamer works by switching which objects can be seen for certain players.
Therefore for each player, the objects that are visible to them still counts towards their object limit.
Etc. having a base with about 2000 dynamic objects, and having 1000 or more objects visible to a player, other players will be fine, but that player will have reached the object limit.
Using normal objects will also still count towards the object limit, having etc. 500 normal objects, the streamer can only show 500 dynamic objects for each player untill it reaches the limit.
It seems quite likely that you may be reaching the limit while using 4000 objects.
Also, make sure you are using CreateDynamicObject and not CreateObject codes for the 4000 objects.
Therefore for each player, the objects that are visible to them still counts towards their object limit.
Etc. having a base with about 2000 dynamic objects, and having 1000 or more objects visible to a player, other players will be fine, but that player will have reached the object limit.
Using normal objects will also still count towards the object limit, having etc. 500 normal objects, the streamer can only show 500 dynamic objects for each player untill it reaches the limit.
It seems quite likely that you may be reaching the limit while using 4000 objects.
Also, make sure you are using CreateDynamicObject and not CreateObject codes for the 4000 objects.