Making this load OnGamemodeinit
#2

can you try this and tell me what did it print?:

pawn Код:
forward LoadFurn(id);
public LoadFurn(id)
{
    new arrCoords[8][64], strFromFile2[255], string[255];
    format(string, sizeof(string), "housedata/%d.ini", id);
    if(!DOF2_FileExists(string)) return true;
    new File: file = fopen(string, io_read);
    if (file)
    {
        new idx;
        while (idx < MAX_HOUSE_OBJ)
        {
            fread(file, strFromFile2);
            split(strFromFile2, arrCoords, ',');
            if(strval(arrCoords[0]) >= 1)
            {
                HouseInfo[id][hoID][idx] = strval(arrCoords[0]);
                HouseInfo[id][hoX][idx] = floatstr(arrCoords[1]);
                HouseInfo[id][hoY][idx] = floatstr(arrCoords[2]);
                HouseInfo[id][hoZ][idx] = floatstr(arrCoords[3]);
                HouseInfo[id][horX][idx] = floatstr(arrCoords[4]);
                HouseInfo[id][horY][idx] = floatstr(arrCoords[5]);
                HouseInfo[id][horZ][idx] = floatstr(arrCoords[6]);
                HouseInfo[id][hoInt][idx] = strval(arrCoords[7]);
                //==========//
                HouseInfo[id][hObject][idx] = CreateDynamicObject(HouseInfo[id][hoID][idx], HouseInfo[id][hoX][idx], HouseInfo[id][hoY][idx], HouseInfo[id][hoZ][idx], HouseInfo[id][horX][idx], HouseInfo[id][horY][idx], HouseInfo[id][horZ][idx], id);
            }
                        print("Object Created!");
                        printf("ID:%d",id);
            idx++;
        }
    }
    fclose(file);
    return 1;
}
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Messages In This Thread
Making this load OnGamemodeinit - by Goosie - 11.02.2015, 02:41
Re: Making this load OnGamemodeinit - by Eth - 11.02.2015, 03:59
Re: Making this load OnGamemodeinit - by Goosie - 11.02.2015, 05:17

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