10.02.2015, 17:29
I'd just like to explain something too. Use OnPlayerUpdate for the really vital stuff. For example for me I only have SetPlayerHealth and SetPlayerArmour to their server-side health & armour (anti hp/armour hacks). Nothing else. OnPlayerUpdate is called a few times every seconds for players. Of course if you take a look at what you've got there I'm sure you'll know now that calling all that code a few times within a second will start to cause lag, and some code will not be complete before it starts again.