[FilterScript] Weapon Shop (Using Arrays & Dialogs)
#8

Quote:
Originally Posted by Kyance
Посмотреть сообщение
Well, imo it should be fine with these sizes:
For Pistols - 66.
For MicroSMGs - 38
For Shotguns - 50
For Rifles - 32
For Assault Rifles - 30
For Thrown - 34


Anyways, good luck, but why do you think you'll fail with the ammo?

You set it like 'Pistols[0][weaponammo] = 50;'
And then 'GivePlayerWeapon(playerid, Pistols[0][weaponid], Pistols[0][weaponammo]);'
... or something like that xD
Well, numbers are included too so if there are 66 words and numbers somebody may increase the price and they must increase the string.
Reply


Messages In This Thread
Weapon Shop (Using Arrays & Dialogs) - by dionisak0s - 09.02.2015, 16:57
Re: Weapon Shop (Using Arrays & Dialogs) - by daniscape - 09.02.2015, 17:03
Re: Weapon Shop (Using Arrays & Dialogs) - by Alex Magaсa - 09.02.2015, 23:54
Re: Weapon Shop (Using Arrays & Dialogs) - by Kyance - 10.02.2015, 12:45
Re: Weapon Shop (Using Arrays & Dialogs) - by dionisak0s - 10.02.2015, 14:02
Re: Weapon Shop (Using Arrays & Dialogs) - by Kyance - 10.02.2015, 16:04
Re: Weapon Shop (Using Arrays & Dialogs) - by Rog - 10.02.2015, 16:29
Re: Weapon Shop (Using Arrays & Dialogs) - by dionisak0s - 10.02.2015, 16:41
Re: Weapon Shop (Using Arrays & Dialogs) - by Kyance - 11.02.2015, 17:32
Re: Weapon Shop (Using Arrays & Dialogs) - by Kyance - 11.02.2015, 19:38
Re: Weapon Shop (Using Arrays & Dialogs) - by dionisak0s - 16.02.2015, 21:50
Re: Weapon Shop (Using Arrays & Dialogs) - by Rix70 - 31.01.2017, 20:39

Forum Jump:


Users browsing this thread: 1 Guest(s)