10.02.2015, 15:43
I would simply remove sprunk machines, but in your case you could check if a player is in the range of a sprunk machine and if he pressed F.
You could also remove all the sprunk machines, use custom sprunk machines Filterscript and then you could easily write into your variable and there wouldn't be false alarms
You could also remove all the sprunk machines, use custom sprunk machines Filterscript and then you could easily write into your variable and there wouldn't be false alarms