10.02.2015, 14:39
cara esse й o comando: queria colocar o status nele.
COMMAND:admins(playerid, params[])
{
// Setup local variables
new AdminList[500], Name[24];
// Send the command to all admins so they can see it
SendAdminText(playerid, "/admins", params);
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
// Scan through all players
for (new i; i < MAX_PLAYERS; i++)
{
// Check if this player is connected
if (IsPlayerConnected(i))
{
// Get the name of the player
GetPlayerName(i, Name, sizeof(Name));
// Check if this player is an RCON admin
if (IsPlayerAdmin(i))
{
// Add all admin players to the list
format(AdminList, 500, "%s {FFFFFF}%s {FFFFFF}(id: {FF8000}%i{FFFFFF}) - {FF8000}%s {FFFFFF}(Level de adm {FF8000}%i{FFFFFF})\n", AdminList, Name, i, AdminLevelName[APlayerData[i][PlayerLevel]], APlayerData[i][PlayerLevel]); // Add the name of the admin-player to the list
// Re-start the for loop (skipping the remaining code for this iteration)
continue;
}
//Check if that player is an admin (using the PlayerLevel)
if (APlayerData[i][PlayerLevel] > 0)
{
// Add all admin players to the list
format(AdminList, 500, "%s {FFFFFF}%s {FFFFFF}(id: {FF8000}%i{FFFFFF}) - {FF8000}%s {FFFFFF}(Level de adm {FF8000}%i{FFFFFF})\n", AdminList, Name, i, AdminLevelName[APlayerData[i][PlayerLevel]], APlayerData[i][PlayerLevel]); // Add the name of the admin-player to the list
}
}
}
// Check if there were admin-names added to the list
if (strlen(AdminList) > 0)
ShowPlayerDialog(playerid, DialogNoResponse, DIALOG_STYLE_MSGBOX, "Admins Online:", AdminList, "OK", "Cancelar");
else
SendClientMessage(playerid, 0xFF0000FF, "Administraзгo Offline no Momento!"); // No admins are online
}
else
return 0;
// Let the server know that this was a valid command
return 1;
}
COMMAND:admins(playerid, params[])
{
// Setup local variables
new AdminList[500], Name[24];
// Send the command to all admins so they can see it
SendAdminText(playerid, "/admins", params);
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
// Scan through all players
for (new i; i < MAX_PLAYERS; i++)
{
// Check if this player is connected
if (IsPlayerConnected(i))
{
// Get the name of the player
GetPlayerName(i, Name, sizeof(Name));
// Check if this player is an RCON admin
if (IsPlayerAdmin(i))
{
// Add all admin players to the list
format(AdminList, 500, "%s {FFFFFF}%s {FFFFFF}(id: {FF8000}%i{FFFFFF}) - {FF8000}%s {FFFFFF}(Level de adm {FF8000}%i{FFFFFF})\n", AdminList, Name, i, AdminLevelName[APlayerData[i][PlayerLevel]], APlayerData[i][PlayerLevel]); // Add the name of the admin-player to the list
// Re-start the for loop (skipping the remaining code for this iteration)
continue;
}
//Check if that player is an admin (using the PlayerLevel)
if (APlayerData[i][PlayerLevel] > 0)
{
// Add all admin players to the list
format(AdminList, 500, "%s {FFFFFF}%s {FFFFFF}(id: {FF8000}%i{FFFFFF}) - {FF8000}%s {FFFFFF}(Level de adm {FF8000}%i{FFFFFF})\n", AdminList, Name, i, AdminLevelName[APlayerData[i][PlayerLevel]], APlayerData[i][PlayerLevel]); // Add the name of the admin-player to the list
}
}
}
// Check if there were admin-names added to the list
if (strlen(AdminList) > 0)
ShowPlayerDialog(playerid, DialogNoResponse, DIALOG_STYLE_MSGBOX, "Admins Online:", AdminList, "OK", "Cancelar");
else
SendClientMessage(playerid, 0xFF0000FF, "Administraзгo Offline no Momento!"); // No admins are online
}
else
return 0;
// Let the server know that this was a valid command
return 1;
}