Event request
#2

pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/eventrequest", cmdtext, true, 13) == 0)
    {
        ShowPlayerDialog(playerid, 0, DIALOG_STYLE_LIST, "Select the event", "Event 1\nEvent 2\nEvent 3", "Send", "Close");
        return 1;
    }
    return 0;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == 0)
    {
        if(response)
        {
            new string[100], name[MAX_PLAYER_NAME], event = listitem+1;
            GetPlayerName(playerid, name, sizeof(name));
            format(string, sizeof(string), "%s requested Event %d", name, event);
            //SendMessageToAllAdmins(string);
        }
    }
    return 1;
}
obviously replace the //SendMessageToAllAdmins with your function to send a msg to all admins...
If you want a complete working system, you'd better use the script request section.

example for sending a message to all admins
pawn Код:
stock SendMessageToAllAdmins(text[])
{
    for(new i=0; i<GetMaxPlayers(); i++)
    {
        if(IsPlayerConnected(i))
        {
            if(PlayerData[i][AdminLevel] > 0)   //replace this with your definition of admins
            {
                SendClientMessage(i, 0x99999AA, text);
            }
        }
    }
    return 1;
}
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Messages In This Thread
Event request - by sirvanec - 08.02.2015, 12:49
Re: Event request - by Sascha - 08.02.2015, 14:51
Re: Event request - by Sime30 - 08.02.2015, 14:56

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