Problema Textdraw Timer Wanted
#1

Am creat un textdraw in care sa-mi apara cat timp mai am wanted si nu merge.
Code:
forward Wanteddtimer1();
public Wanteddtimer1()
{
    new wanted;
    new string[256];
	foreach(Player, x)
	{
		if(IsPlayerConnected(x))
       	{
       	WantedLevel[x] += wanted;

		if(WantedLevel[x] > 0) { WantedLevel[x] = 6; }
			  PlayerInfo[x][pWantedLevel]--;
			  
			  switch(PlayerInfo[x][pWantedLevel])
			  {
			  case 1:
			  {
                  format(string, 500,"Wanted Timer: %d minutes", PlayerInfo[x][pWantedLevel] / 60);
		          TextDrawSetString(wanted1[x], string);
			   }
			   }
			   TextDrawSetString(wanted1[x], string);
			   if(PlayerInfo[x][pWantedLevel] == 1)
                {
                    PlayerInfo[x][pWantedLevel] = 0;
                    //PlayerInfo[x][pJailTime] = 0;
                    SendClientMessage(x, COLOR_WHITE, "Wanted Clear.");
                    }
			}
       	}
    return 1;
}
Am creat o variabila noua "new wanteddtimer; " si am pus la public-ul GameModeExitFunc() , "KillTimer(wanteddtimer);" si la public-ul OnGameModeInit (), "wanteddtimer = SetTimer("Wanteddtimer1", 1000, 1);" . Asta e tot ce am facut si tot nu merge
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Messages In This Thread
Problema Textdraw Timer Wanted - by myria - 07.02.2015, 15:06
Re: Problema Textdraw Timer Wanted - by myria - 07.02.2015, 19:25
Re: Problema Textdraw Timer Wanted - by bogdyutzu - 07.02.2015, 19:58
Re: Problema Textdraw Timer Wanted - by myria - 07.02.2015, 20:45
Re: Problema Textdraw Timer Wanted - by Lumineux - 08.02.2015, 14:21
Re: Problema Textdraw Timer Wanted - by myria - 08.02.2015, 16:48
Re: Problema Textdraw Timer Wanted - by Lumineux - 08.02.2015, 19:13

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