06.02.2015, 10:21
can you add a inverted version of vehicle nocollide or something else?
my goal was to give the new players nocollide so they cant ram somebody, but for all the other players, the collision works normaly. (only the new players, because the other players near a newbie need to be hitable)
before kurta needs to add a custom function like:
"DisableRemoteVehicleCollisionsForPlayer(playerid, forplayerid,disable)"
is my question, if it can be native by default. the current nocollide function is just good for stuntservers.
in my point it will be good for semi-roleplay servers (not extremly realistic but anti-trolling proved) who want to make just 1 car nocollide like:
- driving school car
- support vehicles
- vehicles for players under level 3
- only the same vehicletyp because they want both in the same job-checkpoint.
but without stopping the possibility to get hitable by others in the "same time".
something like:
DisableRemoteVehicleCollisionsForPlayer(playerid,f orplayerid,disable) // Do it for single players between other players.
or...
DisableRemoteVehicleCollisionsInverted(playerid,di sable) // Just allow others to drive in me, not myself.
or...
DisableVehicleCollision(vehicleid,disable) // the best one because it makes directly what stunt/semi-rp servers can use
possible?
my goal was to give the new players nocollide so they cant ram somebody, but for all the other players, the collision works normaly. (only the new players, because the other players near a newbie need to be hitable)
before kurta needs to add a custom function like:
"DisableRemoteVehicleCollisionsForPlayer(playerid, forplayerid,disable)"
is my question, if it can be native by default. the current nocollide function is just good for stuntservers.
in my point it will be good for semi-roleplay servers (not extremly realistic but anti-trolling proved) who want to make just 1 car nocollide like:
- driving school car
- support vehicles
- vehicles for players under level 3
- only the same vehicletyp because they want both in the same job-checkpoint.
but without stopping the possibility to get hitable by others in the "same time".
something like:
DisableRemoteVehicleCollisionsForPlayer(playerid,f orplayerid,disable) // Do it for single players between other players.
or...
DisableRemoteVehicleCollisionsInverted(playerid,di sable) // Just allow others to drive in me, not myself.
or...
DisableVehicleCollision(vehicleid,disable) // the best one because it makes directly what stunt/semi-rp servers can use
possible?