04.02.2015, 10:58
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I could add a system when someone joins a company, he won't be able to join a new one within 24 hours.
So if he leaves the company right after joining one, he won't be able to join another until his 24 hour waiting time has passed. This could be implemented to prevent company-hopping. [...] |
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Businesses become companies, there won't be businesses left as in V1, where only 1 player owns them and generate money automatically. [...] |

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Also companies won't automatically fire members out of the company, even if they didn't login for months, unless it goes bankrupt. Then it could everyone out and becomes available to be bought again by other players. [...] |

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Ok, then I just keep static police stations, where players can enter them, but not buy them. And keep static fines for all speedcams, without connecting them to police stations. The fine could be edited by lvl 6 admin of course. [...] For the tax-rate, I'll just use one fixed tax-rate for everything, like 6% as default. It would be too complex to have different tax-rates for every system. |
So, the ban command is the first thing you do when you're working on a new gamemode? Isn't there something more important like the basic stuff? I don't know about you but I would start with the system itself and later on I would add some extras and the administration stuff.
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For the vote-kick system, I'll add a small ban-time as well (max one hour), otherwise kicking a player won't keep them out for long, as they can just re-launch the game and be able to play again, waiting for another vote-kick. This bantime will be editable by an admin lvl 6, as well as the amount of votes before a player is kicked. |