Score system
#5

Example:
pawn Код:
case 1:
{
    if(GetPlayerScore < 50) SendClientMessage(playerid, -1, "You need 50 score to be a cop.");
    else
    {
        GameTextForPlayer(playerid, "~r~Cop", 4000, 3);
        SetPlayerTeam(playerid, Cop);
    }
}
Should make him unable to spawn as a cop if he has less than 50 score.
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Messages In This Thread
Score system - by _GHT_MarK445 - 02.02.2015, 15:37
Re: Score system - by _GHT_MarK445 - 02.02.2015, 19:57
Re: Score system - by CalvinC - 02.02.2015, 20:03
Re: Score system - by _GHT_MarK445 - 02.02.2015, 20:31
Re: Score system - by CalvinC - 03.02.2015, 05:55
Re: Score system - by _GHT_MarK445 - 04.02.2015, 17:51
Re: Score system - by _GHT_MarK445 - 10.02.2015, 12:14
AW: Score system - by Saize - 10.02.2015, 12:16
Re: Score system - by CalvinC - 10.02.2015, 12:25
Re: Score system - by DaniceMcHarley - 10.02.2015, 12:26

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