02.02.2015, 19:37
The easiest fix would be this:
[/QUOTE]
pawn Код:
CMD:vlock(playerid, params[])
{
new vehicleid;
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
vehicleid = GetPlayerVehicleID(playerid);
}
else
{
vehicleid = GetClosestVehicle(playerid);
if(!PlayerToVehicle(playerid, vehicleid, 5.0)) vehicleid = 0;
}
if(!vehicleid) return SendClientMessage(playerid, COLOR_RED, "You are not close to a vehicle!");
new id = GetVehicleID(vehicleid);
if(!IsValidVehicle(id)) return SendClientMessage(playerid, COLOR_RED, "You don't have the keys for this vehicle!");
if(GetPlayerVehicleAccess(playerid, id) < 2)
return SendClientMessage(playerid, COLOR_RED, "You don't have the keys for this vehicle!");
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
if(doors == 1)
{
SetVehicleParamsForPlayer(vehicleid,playerid,0,0);
doors = 0;
VehicleLock[id] = 0;
GameTextForPlayer(playerid, "~g~doors unlocked", 3000, 6);
}
if(doors == 0)
{
SetVehicleParamsForPlayer(vehicleid,playerid,0,1);
doors = 1;
VehicleLock[id] = 1;
GameTextForPlayer(playerid, "~r~doors locked", 3000, 6);
}
SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
SaveVehicle(id);
return 1;
}