Help with timer
#1

Okay i have house system but i don't know how to make a GameTextForPlayer function for it :S example: format(string,sizeof(string),"~w~ Owner : %s",OWNER); GameTextForPlayer(blababla);

So the problem is every house is house ID 0! I bought house ID 0 and now everytime i go to every house i own it :S but i really don't!

Here's what i tried,

pawn Код:
forward GameTextTimer(playerid);
public GameTextTimer(playerid)
{
    new tmp[128];
    new cmdtext[128];
    new idx;
    tmp = strtok(cmdtext, idx);
    new id = strval(tmp);
    new string[256];
    for(new i = 0; i < MAX_PICKUPS; i++)
    {
        if(PlayerToPoint(3,playerid,Houses[id][EnterX],Houses[id][EnterY],Houses[id][EnterZ]))
        {
        format(string,sizeof(string),"~w~%s~n~~g~Owner: %s~n~~w~Price: %d~n~Rent: %d",Houses[id][Description],Houses[id][Owner],Houses[id][HousePrice],Houses[id][RentCost]);
        GameTextForPlayer(playerid, string, 500, 3);
        }
    }
    return 1;
}
pawn Код:
public OnPlayerSpawn(playerid)
{
    SetTimerEx("GameTextTimer", 1, true, "i", playerid);
    return 1;
}
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Messages In This Thread
Help with timer - by coole210 - 11.07.2009, 00:32
Re: Help with timer - by Finn - 11.07.2009, 09:03

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