01.02.2015, 05:05 
	
	
	Quote:
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 It'd be cool if this lock-up was made entereable. It was used in a single player cutscene. Here it is before the door is removed: 
![]() And here it is when the door is removed (it is bigger than it looks): ![]() The modelid of the building is 5078 "ctscene2_las" and the door is 5066 "mondoshave_las". I tried removing the door when RemoveBuildingForPlayer was first added and you can't enter inside. Thanks!  | 




