Flamethrower and messagesholelimit
#5

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Originally Posted by Kar
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I'm guessing we don't even need 'OnPlayerGiveDamage' anymore because of synced skin damage.
We need that Callback for melee damage, because OnPlayerWeaponShot dont handle them.
OnPlayerGiveDamage and OnPlayerTakeDamage are important for clientside requests.

OnPlayerGiveDamage for killing someone with a baseballbat or fists while the other one is on desktop.
OnPlayerTakeDamage for request if someone got damage clientside like falldamage, hit by car or rotors.
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Messages In This Thread
Flamethrower and messagesholelimit - by Tamer - 31.01.2015, 12:51
Re: Flamethrower and messagesholelimit - by Slice - 31.01.2015, 13:19
Re: Flamethrower and messagesholelimit - by Kar - 31.01.2015, 14:10
Re: Flamethrower and messagesholelimit - by Tamer - 31.01.2015, 15:55
AW: Re: Flamethrower and messagesholelimit - by LadyNyuuu - 01.02.2015, 02:50

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