01.02.2015, 02:50
Quote:
I'm guessing we don't even need 'OnPlayerGiveDamage' anymore because of synced skin damage.
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OnPlayerGiveDamage and OnPlayerTakeDamage are important for clientside requests.
OnPlayerGiveDamage for killing someone with a baseballbat or fists while the other one is on desktop.
OnPlayerTakeDamage for request if someone got damage clientside like falldamage, hit by car or rotors.