Object Moving Too Fast
#5

https://sampwiki.blast.hk/wiki/MoveObject

Quote:

This function can be used to make objects rotate smoothly. In order to achieve this however, the object must also be moved. The specified rotation is the rotation the object will have after the movement. Hence the object will not rotate when no movement is applied. For a script example take a look at the ferriswheel.pwn filterscript made by Kye included in the server package (SA-MP 0.3d and above).

So you also have to move the object a bit:
pawn Код:
public Zones_Update()
{
    for(new i=0; i<MAX_PLAYERS; i++)
    {
        if (IsPlayerConnected(i))
        {

                if( IsPlayerInRangeOfPoint(i,7.0,1544.699951, -1630.829956, 13.040000) && PlayerInfo[i][pTeam] == TEAM_COPS)
                {
                    MoveDynamicObject(LSPDGate,1544.699951, -1630.829956, 13.040000,0.05, 0.0,0.0,90.0);
                    }
                    else
                    {
                    MoveDynamicObject(LSPDGate,1544.699951, -1630.829956 + 0.05, 13.040000,0.05, 0.0,90.0,90.0);
                }
        }
    }
    return 1;
}
^ this will move it in one second (not really sure about the order, if it doesn't work, try changing the "+ 0.05" from the second to first), because it moves 0.05 units, and moves with a speed of 0.05 units per second.
Reply


Messages In This Thread
Object Moving Too Fast - by ProjectMan - 31.01.2015, 17:35
Re: Object Moving Too Fast - by zaibaslr2 - 31.01.2015, 18:14
Re: Object Moving Too Fast - by Schneider - 31.01.2015, 18:16
Re: Object Moving Too Fast - by ProjectMan - 31.01.2015, 23:41
Re: Object Moving Too Fast - by IstuntmanI - 31.01.2015, 23:45
Re: Object Moving Too Fast - by ProjectMan - 31.01.2015, 23:52
Re: Object Moving Too Fast - by Sime30 - 31.01.2015, 23:52
Re: Object Moving Too Fast - by Karolukas123 - 01.02.2015, 12:07

Forum Jump:


Users browsing this thread: 2 Guest(s)