31.01.2015, 18:04
I'm not talking about the textures, the models are the problem. Look at the wireframes of any object in GTASA, none of them are going have as high density as those helmets. Count the triangle on those helmets and the triangles in the helmets already supplied by the samp objects we already have. You'll see a huge difference. Ps, each quadrilateral is two triangles too.