#7

First, create the checkpoint with SetPlayerCheckPoint.
Then under OnPlayerEnterCheckpoint, use SetVehicleVelocity to boost the vehicle in a direction.
Etc. this will make it boost up in the air:
pawn Код:
SetVehicleVelocity(GetPlayerVehicleID(playerid), 0, 0, 2); // We set the velocity to 0 in x and y, but z (upwards / downwards) is set to 2, which will make it boost upwards.
Reply


Messages In This Thread
Help - by Medscripter - 30.01.2015, 21:08
Re: Help - by Medscripter - 30.01.2015, 21:38
Re: Help - by CalvinC - 30.01.2015, 21:59
Re: Help - by Medscripter - 30.01.2015, 22:55
Re: Help - by andrewgrob - 30.01.2015, 23:02
Re: Help - by Medscripter - 31.01.2015, 14:38
Re: Help - by CalvinC - 31.01.2015, 14:59
Re: Help - by Medscripter - 31.01.2015, 15:03
Re: Help - by CalvinC - 31.01.2015, 15:35
Re: Help - by Medscripter - 31.01.2015, 16:12

Forum Jump:


Users browsing this thread: 1 Guest(s)