Flamethrower and messagesholelimit
#2

The issue is OnPlayerGiveDamage is being sent when you put someone on fire. If you put a few players on fire, you will flood the server with those updates.

I think fire should be excluded from OnPlayerGiveDamage (only happen in OnPlayerTakeDamage). It would resolve the issue with players breaching the message-hole limit.
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Messages In This Thread
Flamethrower and messagesholelimit - by Tamer - 31.01.2015, 12:51
Re: Flamethrower and messagesholelimit - by Slice - 31.01.2015, 13:19
Re: Flamethrower and messagesholelimit - by Kar - 31.01.2015, 14:10
Re: Flamethrower and messagesholelimit - by Tamer - 31.01.2015, 15:55
AW: Re: Flamethrower and messagesholelimit - by LadyNyuuu - 01.02.2015, 02:50

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