31.01.2015, 13:19
The issue is OnPlayerGiveDamage is being sent when you put someone on fire. If you put a few players on fire, you will flood the server with those updates.
I think fire should be excluded from OnPlayerGiveDamage (only happen in OnPlayerTakeDamage). It would resolve the issue with players breaching the message-hole limit.
I think fire should be excluded from OnPlayerGiveDamage (only happen in OnPlayerTakeDamage). It would resolve the issue with players breaching the message-hole limit.