Flamethrower and messagesholelimit
#1

This is not a 0.3.7 issue. However, It is a major issue. If a player is using a flamethrower they can easily excess the messagesholelimit (which was 1000 for me, increasing the limit helps, but some spikes can cause it to exceed any higher value aswell) I highly recommend this issue to be checked and patched if possible at the next RC.

I did not test the persistence of this at 0.3.7
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Messages In This Thread
Flamethrower and messagesholelimit - by Tamer - 31.01.2015, 12:51
Re: Flamethrower and messagesholelimit - by Slice - 31.01.2015, 13:19
Re: Flamethrower and messagesholelimit - by Kar - 31.01.2015, 14:10
Re: Flamethrower and messagesholelimit - by Tamer - 31.01.2015, 15:55
AW: Re: Flamethrower and messagesholelimit - by LadyNyuuu - 01.02.2015, 02:50

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