Help Gangzone
#1

WHY when i was capturing zone this zone is not captured , captured is other

Код:
forward OnPlayerEnterDynamicCP(playerid, checkpointid);
public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
    if(checkpointid == CP[CAPZONE])
    {
        if(UnderAttack[CAPZONE] == 0)
        {
            if(tCP[CAPZONE] != gTeam[playerid])
            {
                CountVar[playerid][CAPZONE] = 25;
                ActiveCAPZONE(playerid);

            } else return SendClientMessage(playerid, COLOR_RED,"*This zone is already captured by your team!");
        } else return CaptureZoneMessage(playerid, 2);
    }



    if(checkpointid == CP[SNAKE])
    {
        if(UnderAttack[SNAKE] == 0)
        {
            if(tCP[SNAKE] != gTeam[playerid])
            {
                CountVar[playerid][CAPZONE] = 25;
                ActiveSNAKE(playerid);

            } else return SendClientMessage(playerid, COLOR_RED,"*This zone is already captured by your team!");
        } else return CaptureZoneMessage(playerid, 2);
    }

    if(checkpointid == CP[OLD])
    {
        if(UnderAttack[OLD] == 0)
        {
            if(tCP[OLD] != gTeam[playerid])
            {
                CountVar[playerid][OLD] = 25;
                ActiveOLD(playerid);

            } else return SendClientMessage(playerid, COLOR_RED,"*This zone is already captured by your team!");
        } else return CaptureZoneMessage(playerid, 2);
    }

    if(checkpointid == CP[Factory])
    {
        if(UnderAttack[Factory] == 0)
        {
            if(tCP[Factory] != gTeam[playerid])
            {
                CountVar[playerid][Factory] = 25;
                ActiveFactory(playerid);

            } else return SendClientMessage(playerid, COLOR_RED,"*This zone is already captured by your team!");
        } else return CaptureZoneMessage(playerid, 2);
    }

    if(checkpointid == CP[Town])
    {
        if(UnderAttack[Town] == 0)
        {
            if(tCP[Town] != gTeam[playerid])
            {
                CountVar[playerid][Town] = 25;
                ActiveTown(playerid);

            } else return SendClientMessage(playerid, COLOR_RED,"*This zone is already captured by your team!");
        } else return CaptureZoneMessage(playerid, 2);
    }
    return 1;
}

forward OnPlayerLeaveDynamicCP(playerid, checkpointid);
public OnPlayerLeaveDynamicCP(playerid, checkpointid)
{
    if(checkpointid == CP[CAPZONE] && Captured[playerid][CAPZONE] == 0 && IsPlayerCapturing[playerid][CAPZONE] == 1 && !IsPlayerInDynamicCP(playerid, CP[CAPZONE]))
    {
        LeavingCAPZONE(playerid);
    }
    if(checkpointid == CP[SNAKE] && Captured[playerid][SNAKE] == 0 && IsPlayerCapturing[playerid][SNAKE] == 1 && !IsPlayerInDynamicCP(playerid, CP[SNAKE]))
    {
        LeavingSNAKE(playerid);
    }
    if(checkpointid == CP[OLD] && Captured[playerid][OLD] == 0 && IsPlayerCapturing[playerid][OLD] == 1 && !IsPlayerInDynamicCP(playerid, CP[OLD]))
    {
        LeavingOLD(playerid);
    }
    if(checkpointid == CP[Factory] && Captured[playerid][Factory] == 0 && IsPlayerCapturing[playerid][Factory] == 1 && !IsPlayerInDynamicCP(playerid, CP[Factory]))
    {
        LeavingFactory(playerid);
    }
    if(checkpointid == CP[Town] && Captured[playerid][Town] == 0 && IsPlayerCapturing[playerid][Town] == 1 && !IsPlayerInDynamicCP(playerid, CP[Town]))
    {
        LeavingTown(playerid);
    }
}

stock CaptureZoneMessage(playerid, messageid)
{
    switch(messageid)
    {
       case 1:
       {
           SendClientMessage(playerid, COLOR_RED,"You cannot capture while in a vehicle!");
       }
       case 2:
       {
           SendClientMessage(playerid, COLOR_RED,"This zone is already being taken over!");
       }
    }
    return 1;
}



stock ActiveCAPZONE(playerid)
{
        if(UnderAttack[CAPZONE] == 0)
        {
            if(!IsPlayerInAnyVehicle(playerid))
            {
                UnderAttack[CAPZONE] = 1;
                timer[playerid][CAPZONE] = SetTimerEx("CAPZONETimer", 25000, false,"i",playerid);
                Captured[playerid][CAPZONE] = 0;
                SendClientMessage(playerid, 0xFFFFFFFF,"| Stay in this checkpoint for 25 seconds to capture it! |");
                if(gTeam[playerid] == C1)
                {
                  GangZoneFlashForAll(Zone[CAPZONE], C_GZ_COLOR);
                }
                else if(gTeam[playerid] == T1)
                {
                  GangZoneFlashForAll(Zone[CAPZONE], T_GZ_COLOR);
                }

                //------Message-----
                if(tCP[CAPZONE] == C1)
                {
                  SendClientMessage(playerid, C_COLOR,"This flag is controlled by Cops!");
                  SendClientMessageToAll(STEALTH_BLUE,"*Desert Airport is under attack!");
                }
                else if(tCP[CAPZONE] == T1)
                {
                  SendClientMessage(playerid, T_COLOR,"This flag is controlled by Terrorists!");
                  SendClientMessageToAll(STEALTH_BLUE,"*Desert Airport is under attack!");
                }

                else if(tCP[CAPZONE] == NONE)
                {
                  SendClientMessage(playerid, COLOR_WHITE,"This flag is not controlled by any team!");
                }
                //---------loop-------//
                for(new i = 0; i < MAX_PLAYERS; i ++)
                {
                   IsPlayerCapturing[i][CAPZONE] = 1;
                }
            }
            else return CaptureZoneMessage(playerid, 1);
        }
        else {
		 CaptureZoneMessage(playerid, 2);
		 TextDrawHideForPlayer(playerid, CountText[playerid]);
		 }
        return 1;
}

stock CAPZONECaptured(playerid)
{

    Captured[playerid][CAPZONE] = 1;
    UnderAttack[CAPZONE] = 0;
    KillTimer(timer[playerid][CAPZONE]);
    CountVar[playerid][CAPZONE] = 25;
    GivePlayerScore(playerid, 5);
    TextDrawHideForPlayer(playerid, CountText[playerid]);
    GivePlayerMoney(playerid, 5000);
    SendClientMessage(playerid, COLOR_GREEN,"Congratulations! You have captured the Desert Airport! You received +5 scores and +$5000 cash!");
    //==========================================================================
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
       IsPlayerCapturing[i][CAPZONE] = 0;
       if(gTeam[i] == gTeam[playerid])
       {
           SendClientMessage(i, 0xFFFFFFFF,"*Your team has captured the Desert Airport! You received +1 score for it!");
           GivePlayerScore(i, 1);
       }
    }
    //==========================================================================
    tCP[CAPZONE] = gTeam[playerid];
    GangZoneStopFlashForAll(Zone[CAPZONE]);
    //==========================================================================
    if(gTeam[playerid] == C1)
    {
       GangZoneShowForAll(Zone[CAPZONE], C_GZ_COLOR);
    }
    else if(gTeam[playerid] == T1)
    {
    GangZoneShowForAll(Zone[CAPZONE], T_GZ_COLOR);
    }
    //==========================================================================
    new str[128];
    format(str, sizeof(str),">> %s has captured the Desert Airport!", GetName(playerid));
    SendClientMessageToAll(COLOR_ORANGE, str);
    return 1;
}

stock LeavingCAPZONE(playerid)
{
    Captured[playerid][CAPZONE] = 0;
    UnderAttack[CAPZONE] = 0;
    KillTimer(timer[playerid][CAPZONE]);
    CountVar[playerid][CAPZONE] = 25;
    GangZoneStopFlashForAll(Zone[CAPZONE]);
    TextDrawHideForPlayer(playerid, CountText[playerid]);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
       IsPlayerCapturing[i][CAPZONE] = 0;
    }
    SendClientMessage(playerid, COLOR_RED,"*You have failed to capture the Desert Airport!");
    return 1;
}

forward CAPZONETimer(playerid);
public CAPZONETimer(playerid)
{
    CAPZONECaptured(playerid);
    return 1;
}

stock ActiveSNAKE(playerid)
{
        if(UnderAttack[SNAKE] == 0)
        {
            if(!IsPlayerInAnyVehicle(playerid))
            {
                UnderAttack[SNAKE] = 1;
                timer[playerid][SNAKE] = SetTimerEx("SNAKETimer", 25000, false,"i",playerid);
                Captured[playerid][SNAKE] = 0;
                SendClientMessage(playerid, 0xFFFFFFFF,"| Stay in this checkpoint for 25 seconds to capture it! |");
                if(gTeam[playerid] == C1)
                {
                  GangZoneFlashForAll(Zone[SNAKE], C_GZ_COLOR);
                }
                else if(gTeam[playerid] == T1)
                {
                  GangZoneFlashForAll(Zone[SNAKE], T_GZ_COLOR);
                }

                //------Message-----
                if(tCP[SNAKE] == C1)
                {
                  SendClientMessage(playerid, C_COLOR,"This flag is controlled by Cops!");
                  SendClientMessageToAll(STEALTH_BLUE,"*Snake Farm is under attack!");
                }
                else if(tCP[SNAKE] == T1)
                {
                  SendClientMessage(playerid, T_COLOR,"This flag is controlled by Terrorists!");
                  SendClientMessageToAll(STEALTH_BLUE,"*Snake Farm is under attack!");
                }

                else if(tCP[SNAKE] == NONE)
                {
                  SendClientMessage(playerid, COLOR_WHITE,"This flag is not controlled by any team!");
                }
                //---------loop-------//
                for(new i = 0; i < MAX_PLAYERS; i ++)
                {
                   IsPlayerCapturing[i][SNAKE] = 1;
                }
            }
            else return CaptureZoneMessage(playerid, 1);
        }
        else {
		 CaptureZoneMessage(playerid, 2);
		 TextDrawHideForPlayer(playerid, CountText[playerid]);
		 }
        return 1;
}

stock SNAKECaptured(playerid)
{

    Captured[playerid][SNAKE] = 1;
    UnderAttack[SNAKE] = 0;
    KillTimer(timer[playerid][SNAKE]);
    CountVar[playerid][SNAKE] = 25;
    GivePlayerScore(playerid, 5);
    TextDrawHideForPlayer(playerid, CountText[playerid]);
    GivePlayerMoney(playerid, 5000);
    SendClientMessage(playerid, COLOR_GREEN,"Congratulations! You have captured the Snake Farm! You received +5 scores and +$5000 cash!");
    //==========================================================================
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
       IsPlayerCapturing[i][SNAKE] = 0;
       if(gTeam[i] == gTeam[playerid])
       {
           SendClientMessage(i, 0xFFFFFFFF,"*Your team has captured the Snake Farm! You received +1 score for it!");
           GivePlayerScore(i, 1);
       }
    }
    //==========================================================================
    tCP[SNAKE] = gTeam[playerid];
    GangZoneStopFlashForAll(Zone[SNAKE]);
    //==========================================================================
    if(gTeam[playerid] == C1)
    {
       GangZoneShowForAll(Zone[SNAKE], C_GZ_COLOR);
    }
    else if(gTeam[playerid] == T1)
    {
    GangZoneShowForAll(Zone[SNAKE], T_GZ_COLOR);
    }
    //==========================================================================
    new str[128];
    format(str, sizeof(str),">> %s has captured the Snake Farm!", GetName(playerid));
    SendClientMessageToAll(COLOR_ORANGE, str);
    return 1;
}

stock LeavingSNAKE(playerid)
{
    Captured[playerid][SNAKE] = 0;
    UnderAttack[SNAKE] = 0;
    KillTimer(timer[playerid][SNAKE]);
    CountVar[playerid][SNAKE] = 25;
    GangZoneStopFlashForAll(Zone[SNAKE]);
    TextDrawHideForPlayer(playerid, CountText[playerid]);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
       IsPlayerCapturing[i][SNAKE] = 0;
    }
    SendClientMessage(playerid, COLOR_RED,"*You have failed to capture the Snake Farm!");
    return 1;
}

forward SNAKETimer(playerid);
public SNAKETimer(playerid)
{
    SNAKECaptured(playerid);
    return 1;
}
stock ActiveOLD(playerid)
{
        if(UnderAttack[OLD] == 0)
        {
            if(!IsPlayerInAnyVehicle(playerid))
            {
                UnderAttack[OLD] = 1;
                timer[playerid][OLD] = SetTimerEx("OLDTimer", 25000, false,"i",playerid);
                Captured[playerid][OLD] = 0;
                SendClientMessage(playerid, 0xFFFFFFFF,"| Stay in this checkpoint for 25 seconds to capture it! |");
                if(gTeam[playerid] == C1)
                {
                  GangZoneFlashForAll(Zone[OLD], C_GZ_COLOR);
                }
                else if(gTeam[playerid] == T1)
                {
                  GangZoneFlashForAll(Zone[OLD], T_GZ_COLOR);
                }

                //------Message-----
                if(tCP[OLD] == C1)
                {
                  SendClientMessage(playerid, C_COLOR,"This flag is controlled by Cops!");
                  SendClientMessageToAll(STEALTH_BLUE,"*Old observatory is under attack!");
                }
                else if(tCP[OLD] == T1)
                {
                  SendClientMessage(playerid, T_COLOR,"This flag is controlled by Terrorists!");
                  SendClientMessageToAll(STEALTH_BLUE,"*Old observatory is under attack!");
                }

                else if(tCP[OLD] == NONE)
                {
                  SendClientMessage(playerid, COLOR_WHITE,"This flag is not controlled by any team!");
                }
                //---------loop-------//
                for(new i = 0; i < MAX_PLAYERS; i ++)
                {
                   IsPlayerCapturing[i][OLD] = 1;
                }
            }
            else return CaptureZoneMessage(playerid, 1);
        }
        else {
		 CaptureZoneMessage(playerid, 2);
		 TextDrawHideForPlayer(playerid, CountText[playerid]);
		 }
        return 1;
}

stock OLDCaptured(playerid)
{

    Captured[playerid][OLD] = 1;
    UnderAttack[OLD] = 0;
    KillTimer(timer[playerid][OLD]);
    CountVar[playerid][OLD] = 25;
    GivePlayerScore(playerid, 5);
    TextDrawHideForPlayer(playerid, CountText[playerid]);
    GivePlayerMoney(playerid, 5000);
    SendClientMessage(playerid, COLOR_GREEN,"Congratulations! You have captured the Old observatory! You received +5 scores and +$5000 cash!");
    //==========================================================================
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
       IsPlayerCapturing[i][OLD] = 0;
       if(gTeam[i] == gTeam[playerid])
       {
           SendClientMessage(i, 0xFFFFFFFF,"*Your team has captured the Old observatory! You received +1 score for it!");
           GivePlayerScore(i, 1);
       }
    }
    //==========================================================================
    tCP[OLD] = gTeam[playerid];
    GangZoneStopFlashForAll(Zone[OLD]);
    //==========================================================================
    if(gTeam[playerid] == C1)
    {
       GangZoneShowForAll(Zone[OLD], C_GZ_COLOR);
    }
    else if(gTeam[playerid] == T1)
    {
    GangZoneShowForAll(Zone[OLD], T_GZ_COLOR);
    }
    //==========================================================================
    new str[128];
    format(str, sizeof(str),">> %s has captured the Old observatory!", GetName(playerid));
    SendClientMessageToAll(COLOR_ORANGE, str);
    return 1;
}

stock LeavingOLD(playerid)
{
    Captured[playerid][OLD] = 0;
    UnderAttack[OLD] = 0;
    KillTimer(timer[playerid][OLD]);
    CountVar[playerid][OLD] = 25;
    GangZoneStopFlashForAll(Zone[OLD]);
    TextDrawHideForPlayer(playerid, CountText[playerid]);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
       IsPlayerCapturing[i][OLD] = 0;
    }
    SendClientMessage(playerid, COLOR_RED,"*You have failed to capture the Old observatory!");
    return 1;
}

forward OLDTimer(playerid);
public OLDTimer(playerid)
{
    OLDCaptured(playerid);
    return 1;
}
stock ActiveFactory(playerid)
{
        if(UnderAttack[Factory] == 0)
        {
            if(!IsPlayerInAnyVehicle(playerid))
            {
                UnderAttack[Factory] = 1;
                timer[playerid][Factory] = SetTimerEx("FactoryTimer", 25000, false,"i",playerid);
                Captured[playerid][Factory] = 0;
                SendClientMessage(playerid, 0xFFFFFFFF,"| Stay in this checkpoint for 25 seconds to capture it! |");
                if(gTeam[playerid] == C1)
                {
                  GangZoneFlashForAll(Zone[Factory], C_GZ_COLOR);
                }
                else if(gTeam[playerid] == T1)
                {
                  GangZoneFlashForAll(Zone[Factory], T_GZ_COLOR);
                }

                //------Message-----
                if(tCP[Factory] == C1)
                {
                  SendClientMessage(playerid, C_COLOR,"This flag is controlled by Cops!");
                  SendClientMessageToAll(STEALTH_BLUE,"*Old Factory is under attack!");
                }
                else if(tCP[Factory] == T1)
                {
                  SendClientMessage(playerid, T_COLOR,"This flag is controlled by Terrorists!");
                  SendClientMessageToAll(STEALTH_BLUE,"*Old Factory is under attack!");
                }

                else if(tCP[Factory] == NONE)
                {
                  SendClientMessage(playerid, COLOR_WHITE,"This flag is not controlled by any team!");
                }
                //---------loop-------//
                for(new i = 0; i < MAX_PLAYERS; i ++)
                {
                   IsPlayerCapturing[i][Factory] = 1;
                }
            }
            else return CaptureZoneMessage(playerid, 1);
        }
        else {
		 CaptureZoneMessage(playerid, 2);
		 TextDrawHideForPlayer(playerid, CountText[playerid]);
		 }
        return 1;
}

stock FactoryCaptured(playerid)
{

    Captured[playerid][Factory] = 1;
    UnderAttack[Factory] = 0;
    KillTimer(timer[playerid][Factory]);
    CountVar[playerid][Factory] = 25;
    GivePlayerScore(playerid, 5);
    TextDrawHideForPlayer(playerid, CountText[playerid]);
    GivePlayerMoney(playerid, 5000);
    SendClientMessage(playerid, COLOR_GREEN,"Congratulations! You have captured the Old Factory! You received +5 scores and +$5000 cash!");
    //==========================================================================
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
       IsPlayerCapturing[i][Factory] = 0;
       if(gTeam[i] == gTeam[playerid])
       {
           SendClientMessage(i, 0xFFFFFFFF,"*Your team has captured the Old Factory! You received +1 score for it!");
           GivePlayerScore(i, 1);
       }
    }
    //==========================================================================
    tCP[Factory] = gTeam[playerid];
    GangZoneStopFlashForAll(Zone[Factory]);
    //==========================================================================
    if(gTeam[playerid] == C1)
    {
       GangZoneShowForAll(Zone[Factory], C_GZ_COLOR);
    }
    else if(gTeam[playerid] == T1)
    {
    GangZoneShowForAll(Zone[Factory], T_GZ_COLOR);
    }
    //==========================================================================
    new str[128];
    format(str, sizeof(str),">> %s has captured the Old Factory!", GetName(playerid));
    SendClientMessageToAll(COLOR_ORANGE, str);
    return 1;
}

stock LeavingFactory(playerid)
{
    Captured[playerid][Factory] = 0;
    UnderAttack[Factory] = 0;
    KillTimer(timer[playerid][Factory]);
    CountVar[playerid][Factory] = 25;
    GangZoneStopFlashForAll(Zone[Factory]);
    TextDrawHideForPlayer(playerid, CountText[playerid]);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
       IsPlayerCapturing[i][Factory] = 0;
    }
    SendClientMessage(playerid, COLOR_RED,"*You have failed to capture the Old Factory!");
    return 1;
}

forward FactoryTimer(playerid);
public FactoryTimer(playerid)
{
    FactoryCaptured(playerid);
    return 1;
}
stock ActiveTown(playerid)
{
        if(UnderAttack[Town] == 0)
        {
            if(!IsPlayerInAnyVehicle(playerid))
            {
                UnderAttack[Town] = 1;
                timer[playerid][Town] = SetTimerEx("TownTimer", 25000, false,"i",playerid);
                Captured[playerid][Town] = 0;
                SendClientMessage(playerid, 0xFFFFFFFF,"| Stay in this checkpoint for 25 seconds to capture it! |");
                if(gTeam[playerid] == C1)
                {
                  GangZoneFlashForAll(Zone[Town], C_GZ_COLOR);
                }
                else if(gTeam[playerid] == T1)
                {
                  GangZoneFlashForAll(Zone[Town], T_GZ_COLOR);
                }

                //------Message-----
                if(tCP[Town] == C1)
                {
                  SendClientMessage(playerid, C_COLOR,"This flag is controlled by Cops!");
                  SendClientMessageToAll(STEALTH_BLUE,"*Small Town is under attack!");
                }
                else if(tCP[Town] == T1)
                {
                  SendClientMessage(playerid, T_COLOR,"This flag is controlled by Terrorists!");
                  SendClientMessageToAll(STEALTH_BLUE,"*Small Town is under attack!");
                }

                else if(tCP[Town] == NONE)
                {
                  SendClientMessage(playerid, COLOR_WHITE,"This flag is not controlled by any team!");
                }
                //---------loop-------//
                for(new i = 0; i < MAX_PLAYERS; i ++)
                {
                   IsPlayerCapturing[i][Town] = 1;
                }
            }
            else return CaptureZoneMessage(playerid, 1);
        }
        else {
		 CaptureZoneMessage(playerid, 2);
		 TextDrawHideForPlayer(playerid, CountText[playerid]);
		 }
        return 1;
}

stock TownCaptured(playerid)
{

    Captured[playerid][Town] = 1;
    UnderAttack[Town] = 0;
    KillTimer(timer[playerid][Town]);
    CountVar[playerid][Town] = 25;
    GivePlayerScore(playerid, 5);
    TextDrawHideForPlayer(playerid, CountText[playerid]);
    GivePlayerMoney(playerid, 5000);
    SendClientMessage(playerid, COLOR_GREEN,"Congratulations! You have captured the Small Town! You received +5 scores and +$5000 cash!");
    //==========================================================================
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
       IsPlayerCapturing[i][Town] = 0;
       if(gTeam[i] == gTeam[playerid])
       {
           SendClientMessage(i, 0xFFFFFFFF,"*Your team has captured the Small Town! You received +1 score for it!");
           GivePlayerScore(i, 1);
       }
    }
    //==========================================================================
    tCP[Town] = gTeam[playerid];
    GangZoneStopFlashForAll(Zone[Town]);
    //==========================================================================
    if(gTeam[playerid] == C1)
    {
       GangZoneShowForAll(Zone[Town], C_GZ_COLOR);
    }
    else if(gTeam[playerid] == T1)
    {
    GangZoneShowForAll(Zone[Town], T_GZ_COLOR);
    }
    //==========================================================================
    new str[128];
    format(str, sizeof(str),">> %s has captured the Small Town!", GetName(playerid));
    SendClientMessageToAll(COLOR_ORANGE, str);
    return 1;
}

stock LeavingTown(playerid)
{
    Captured[playerid][Town] = 0;
    UnderAttack[Town] = 0;
    KillTimer(timer[playerid][Town]);
    CountVar[playerid][Town] = 25;
    GangZoneStopFlashForAll(Zone[Town]);
    TextDrawHideForPlayer(playerid, CountText[playerid]);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
       IsPlayerCapturing[i][Town] = 0;
    }
    SendClientMessage(playerid, COLOR_RED,"*You have failed to capture the Small Town!");
    return 1;
}

forward TownTimer(playerid);
public TownTimer(playerid)
{
    TownCaptured(playerid);
    return 1;
}

stock GivePlayerScore(playerid, score) // creating our stock
{
SetPlayerScore(playerid, GetPlayerScore(playerid) + score); // we're defining it as it will SetPlayerScore, since it's not known like GivePlayerMoney, there is just SetPlayerScore for the scores.
return 1;
}

forward CountDown1();
public CountDown1()
{
	foreach(Player, playerid)
	{
		if(IsPlayerInDynamicCP(playerid, CP[CAPZONE]) && UnderAttack[CAPZONE] == 1 && IsPlayerCapturing[playerid][CAPZONE] == 1)
		{
			CountVar[playerid][CAPZONE]--;
			new str1[124];
			TextDrawShowForPlayer(playerid, CountText[playerid]);
			format(str1, sizeof(str1),"~r~%d seconds ~w~left to ~g~capture", CountVar[playerid][CAPZONE]);
			TextDrawSetString(CountText[playerid], str1);
		}
	}
	return 1;
}
help pls +REP
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Messages In This Thread
Help Gangzone - by Mijata - 30.01.2015, 11:52
Re: Help Gangzone - by Mijata - 30.01.2015, 12:57
Re: Help Gangzone - by Mijata - 30.01.2015, 14:06
Re: Help Gangzone - by lanix - 30.01.2015, 16:45
Re: Help Gangzone - by CalvinC - 30.01.2015, 17:41
Re: Help Gangzone - by Mijata - 30.01.2015, 23:15

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