10.07.2009, 15:29
Sorry for being at the wrong place and i hope nobody is really angry. But i didnt know where to write it.
Well what you said, is what i have to archieve. The probleme is: You cant send datas every frame(so 60 times a second) it would mess up the game/internet connection. So you have to send, wait, send, wait,send and so on. The problems are the "Holes". The time when you dont send the required datas. There you have to use algorythm to interpolate the POSSIBLE behaviour of the character and still keep the character as close as possible to the original position.
And iam not asking for a RAkNet technique. I want to now some techniques in general. A Concept. Since my concept doesnt work really good v.v.
Greets
Memnarch
Well what you said, is what i have to archieve. The probleme is: You cant send datas every frame(so 60 times a second) it would mess up the game/internet connection. So you have to send, wait, send, wait,send and so on. The problems are the "Holes". The time when you dont send the required datas. There you have to use algorythm to interpolate the POSSIBLE behaviour of the character and still keep the character as close as possible to the original position.
And iam not asking for a RAkNet technique. I want to now some techniques in general. A Concept. Since my concept doesnt work really good v.v.
Greets
Memnarch