pawn Код:
//
// Medieval Roleplay
// Gamemode from scratch by Lucas Santos
//
#include <a_samp>
#include <zcmd>
#include <sscanf2>
#include <a_mysql>
// Defines de dialogs
#define DIALOG01 1
#define DIALOG02 2
#define DIALOG03 3
// Variavйis globais
new mysql;
// Configuraзхes MySQL
#define SQL_HOST "127.0.0.1"
#define SQL_USER "root"
#define SQL_PASS "vertrigo"
#define SQL_DB "medieval"
main()
{
print("\n----------------------------------");
print(" Medieval Roleplay.");
print("----------------------------------\n");
}
public OnGameModeInit()
{
mysql = mysql_connect(SQL_HOST, SQL_USER, SQL_DB, SQL_PASS);
SetGameModeText("Medieval Roleplay");
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 0;
}
public OnPlayerConnect(playerid)
{
new name[MAX_PLAYER_NAME], query[1024];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
format(query, sizeof(query), "SELECT * FROM `contas` WHERE `usuario` = '%s'", name);
mysql_function_query(mysql, query, true, "q_loginRequest", "d", playerid);
return 1;
}
forward q_loginRequest(playerid);
public q_loginRequest(playerid)
{
new rows, fields;
cache_get_data(rows, fields);
if(rows > 0)
{
// Usuбrio existe
ShowPlayerDialog(playerid, DIALOG01, DIALOG_STYLE_PASSWORD, "Login", "Bem vindo novamente, digite a sua senha para logar-se.", "Logar", "");
}
else
{
// Usuбrio nгo existe
ShowPlayerDialog(playerid, DIALOG02, DIALOG_STYLE_PASSWORD, "Registro", "Bem vindo, digite a sua senha para registrar-se.", "Registrar", "");
}
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 0;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case DIALOG01:
{
new query[1024], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
format(query, sizeof(query), "SELECT * FROM `contas` WHERE `usuario` = '%s' AND `senha` = '%s'", name, inputtext);
mysql_function_query(mysql, query, true, "q_verifyPassword", "d", playerid);
return 1;
}
// Usuбrio nгo existe.
case DIALOG02:
{
if(strlen(inputtext) < 2)
{
ShowPlayerDialog(playerid, DIALOG02, DIALOG_STYLE_PASSWORD, "Registro", "Bem vindo, digite a sua senha para registrar-se.\n\n{ff0000}Informe uma senha vбlida.", "Registrar", "");
return 1;
}
else
{
new query[1024], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
format(query, sizeof(query), "INSERT INTO `contas` (usuario, senha) VALUES ('%s', '%s')", name, inputtext);
mysql_function_query(mysql, query, false, "", "");
//-5325.8876953,-1853.9648438,0.6268279
// Spawn.
SetSpawnInfo(playerid, 0, 0, 1958.3783, 1343.1572, 15.3746, 0, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
return 1;
}
}
}
return 1;
}
forward q_verifyPassword(playerid);
public q_verifyPassword(playerid)
{
new rows, fields;
cache_get_data(rows, fields);
if(rows)
{
// Senha correta
SetSpawnInfo(playerid, 0, 0, 1958.3783, 1343.1572, 15.3746, 0, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
return 1;
}
else
{
// Senha incorreta
ShowPlayerDialog(playerid, DIALOG01, DIALOG_STYLE_PASSWORD, "Login", "Bem vindo novamente, digite a sua senha para logar-se.\n\n{ff0000}Senha de acesso invбlida!", "Logar", "");
return 1;
}
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}