[Ajuda] Senha incorreta
#1

Estou criando um gamemode do '0' seguindo os tutoriais sobre MySQL do JoaoPedro, eu me registro tudo certinho... Atй aн tudo bem, mas quando eu vou logar a senha estб errada. Alguйm pode me ajudar por favor?

Код:
//
// Medieval Roleplay
// Gamemode from scratch by Lucas Santos
//

#include <a_samp>
#include <zcmd>
#include <sscanf2>
#include <a_mysql>

// Defines de dialogs
#define DIALOG01 1
#define DIALOG02 2
#define DIALOG03 3

// Variavйis globais
new mysql;

// Configuraзхes MySQL

#define SQL_HOST "127.0.0.1"
#define SQL_USER "root"
#define SQL_PASS "vertrigo"
#define SQL_DB "medieval"

main()
{
	print("\n----------------------------------");
	print(" Medieval Roleplay.");
	print("----------------------------------\n");
}

public OnGameModeInit()
{
	mysql = mysql_connect(SQL_HOST, SQL_USER, SQL_DB, SQL_PASS);
	
	SetGameModeText("Medieval Roleplay");
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{

	return 0;
}

public OnPlayerConnect(playerid)
{
	new name[MAX_PLAYER_NAME], query[1024];
	GetPlayerName(playerid, name, MAX_PLAYER_NAME);
	
	format(query, sizeof(query), "SELECT * FROM `contas` WHERE `usuario` = '%s'", name);
	mysql_function_query(mysql, query, true, "q_loginRequest", "d", playerid);
	return 1;
}

forward q_loginRequest(playerid);
public q_loginRequest(playerid)
{
	new rows, fields;
	cache_get_data(rows, fields);
	
	if(rows > 0)
	{
      // Usuбrio existe
      ShowPlayerDialog(playerid, DIALOG01, DIALOG_STYLE_PASSWORD, "Login", "Bem vindo novamente, digite a sua senha para logar-se.", "Logar", "");
	}
	else
	{
      // Usuбrio nгo existe
      ShowPlayerDialog(playerid, DIALOG02, DIALOG_STYLE_PASSWORD, "Registro", "Bem vindo, digite a sua senha para registrar-se.", "Registrar", "");
	}
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 0;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	switch(dialogid)
	{
		case DIALOG01:
		{
			new query[1024], name[MAX_PLAYER_NAME];
			GetPlayerName(playerid, name, MAX_PLAYER_NAME);
			
			format(query, sizeof(query), "SELECT * FROM `contas` WHERE `usuario` = '%s' AND 'senha' = '%s'", name, inputtext);
			mysql_function_query(mysql, query, true, "q_verifyPassword", "d", playerid);
			return 1;
		}
	
	
	    // Usuбrio nгo existe.
		case DIALOG02:
		{
		    if(strlen(inputtext) < 2)
		    {
			    ShowPlayerDialog(playerid, DIALOG02, DIALOG_STYLE_PASSWORD, "Registro", "Bem vindo, digite a sua senha para registrar-se.\n\n{ff0000}Informe uma senha vбlida.", "Registrar", "");
			    return 1;
		    }
		    else
		    {
				new query[1024], name[MAX_PLAYER_NAME];
				GetPlayerName(playerid, name, MAX_PLAYER_NAME);
				format(query, sizeof(query), "INSERT INTO `contas` (usuario, senha) VALUES ('%s', '%s')", name, inputtext);
				mysql_function_query(mysql, query, false, "", "");
				
				//-5325.8876953,-1853.9648438,0.6268279
				
				// Spawn.
				SetSpawnInfo(playerid, 0, 0, 1958.3783, 1343.1572, 15.3746, 0, 0, 0, 0, 0, 0, 0);
				SpawnPlayer(playerid);
				return 1;
		    }
		}
	}
	return 1;
}

forward q_verifyPassword(playerid);
public q_verifyPassword(playerid)
{
	new rows, fields;
	cache_get_data(rows, fields);
	
	if(rows)
	{
		// Senha correta
		SetSpawnInfo(playerid, 0, 0, 1958.3783, 1343.1572, 15.3746, 0, 0, 0, 0, 0, 0, 0);
		SpawnPlayer(playerid);
		return 1;
	}
	else
	{
		// Senha incorreta
		ShowPlayerDialog(playerid, DIALOG01, DIALOG_STYLE_PASSWORD, "Login", "Bem vindo novamente, digite a sua senha para logar-se.\n\n{ff0000}Senha de acesso invбlida!", "Logar", "");
		return 1;
	}
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}
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Messages In This Thread
Senha incorreta - by RIPOrkut - 29.01.2015, 16:11
Re: Senha incorreta - by Cidiei - 29.01.2015, 16:13
Re: Senha incorreta - by RIPOrkut - 29.01.2015, 16:15
Re: Senha incorreta - by ReyMysterio - 29.01.2015, 16:38
Re: Senha incorreta - by RIPOrkut - 29.01.2015, 18:22

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