Non driveable vehicle
#8

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Originally Posted by Sew_Sumi
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You were saying? Your code simply throws them out 3 foot up. Disabling the engine itself would stop them driving and allow cameras to still work. Freezing a player in the vehicle would even be another option.

Having the function of SAMP to disable an engine is there, and it should be used more.


And ATGoggy's example, will do it for every player (entering driver, or passenger) and every vehicle. Good example, but should say that.
I need to know the situation in which he wants to use this function to post a proper code.
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Messages In This Thread
Non driveable vehicle - by Arxalan - 29.01.2015, 09:52
Re: Non driveable vehicle - by Sew_Sumi - 29.01.2015, 09:56
Re: Non driveable vehicle - by Ironboy - 29.01.2015, 09:57
Re: Non driveable vehicle - by Sew_Sumi - 29.01.2015, 09:59
Re: Non driveable vehicle - by Ironboy - 29.01.2015, 10:02
Re: Non driveable vehicle - by ATGOggy - 29.01.2015, 10:06
Re: Non driveable vehicle - by Sew_Sumi - 29.01.2015, 10:28
Re: Non driveable vehicle - by ATGOggy - 29.01.2015, 10:40
Re: Non driveable vehicle - by Sew_Sumi - 30.01.2015, 02:16
Re: Non driveable vehicle - by Arxalan - 30.01.2015, 08:30

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