29.01.2015, 02:13
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I actually just managed to create an extractor in AHK. I'm sure Mauzens binary would be way better though.
My script is actually understandable, simple. When you run the executable (compiled AHK to exe), you are first asked to select an extraction folder, this is the location the files will be extracted to. Then you are asked to select the GTA installation folder. After the folders are selected, two consoles show, one for the gta3 files and the samp files. After everything is extracted to the folder, the files are looped and everything that doesn't have the .col extension is deleted. And it's really that simple! Thanks to this: http://www.gtagarage.com/mods/show.php?id=21750 all I have to do is run the commands in order. @Mauzen, the link I just posted has the source of the img console. This is a lot simpler than Sparks, and the source is really simple too. When you create your extractor I recommend using the code in that source. |
I already got a working batch file though that has to be placed together with spark in a subdirectory inside the GTA game folder, and extracts/copies all files to a directory, and afterwards checks if all files got extracted by counting them. But not having to download another application like spark first seems like a much better way.
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@Mauzen those _streamX ipl's are located inside gta3.img (some are inside gta_int.img but think they are not on the list).
Anyway, keep in mind that those ipl and data files inside img's are in binary format (I guess we will need to decompile them before recompiling for plugin...) |