28.01.2015, 16:29
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So, it finally got released. You have really put some efficient effort on this plugin. I would like to see the source code and a proper documentation, for learning purposes.
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I don't think that's the point of this thread. I'm pretty sure he stated that he is here for development of the 'User-Friendly Installer'.
The plugin development is not in consideration, it's release is. To be released it needs an installer, user friendly as stated. As you can clearly see, after the installer (extractor) is created and stuff, it will be a public project. Just thought I'd point this out. |
Ok, I had an idea... This is not for the release but it's a pretty fancy idea...
So, we can add our objects. What if we could create our own 'fake' collisions for it to scan? Like, a function would have three points (because collisions are triangular based). When a ray get to this triangle, it will be returned.
I was also wondering if there was a way to return the object id in the callback. Ofc this will only work for the custom objects.