28.01.2015, 14:32
Please just enter the wiki and read the title: https://sampwiki.blast.hk/wiki/OnVehicleDeath
I'll even quote it from there.
"Description:
This callback is called when a vehicle is destroyed - either by exploding or becoming submerged in water."
However if you would like to find it only by water, I have searched the forums and found this code:
Which can be used like this:
Didn't try it, you are more welcome to edit it and make it your solution.
I'll even quote it from there.
"Description:
This callback is called when a vehicle is destroyed - either by exploding or becoming submerged in water."
However if you would like to find it only by water, I have searched the forums and found this code:
pawn Код:
stock IsVehicleInWater(vehicleid)
{
new Float:water_areas[][] =
{
{25.0, 2313.0, -1417.0, 23.0},
{15.0, 1280.0, -773.0, 1082.0},
{15.0, 1279.0, -804.0, 86.0},
{20.0, 1094.0, -674.0, 111.0},
{26.0, 194.0, -1232.0, 76.0},
{25.0, 2583.0, 2385.0, 15.0},
{25.0, 225.0, -1187.0, 73.0},
{50.0, 1973.0, -1198.0, 17.0}
};
for(new t=0; t < sizeof water_areas; t++)
if(GetVehicleDistanceFromPoint(vehicleid,water_areas[t][1],water_areas[t][2],water_areas[t][3]) <= water_areas[t][0]) return 1;
return 0;
}
pawn Код:
if(IsVehicleInWater(vehicleid))
{
SendClientMessageToAll(-1, "Vehicle is in water.");
}