Trying this under OnPlayerWeaponShot - Doesn't seem to work.
#1

pawn Код:
new ammo = GetPlayerAmmo(playerid);
    if(ammo == 0)
    {
            ProxDetector(30.0, playerid, "* CLINK *", COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE);
            SendClientMessage(playerid, COLOUR_GREY, "You are out of ammo for this weapon. You need to load more into it, before you can use it again.");
    }
It doesn't 'CLINK' when the AMMO is 0, could someone tell me why?
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