How does INVALID_PLAYER_ID actually work?
#4

Quote:
Originally Posted by DRIFT_HUNTER
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65535 in decimal whitch is maximum signed integer for 32bit
16 bit. Also some callbacks use this value, namely OnPlayerDeath.

Quote:
Originally Posted by Puppy
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That doesn't answer my question. Let's say no one is using playerID 0. And when I run a global timer(which I wouldn't but you get the point) to check if player 0 is online every 5 minutes...

pawn Код:
if(0 == 65535)
{
   // player is offline
}
This doesn't make any sense. This is not equal(0 doesn't equal 65535 that'd be crazy!), so how does the compiler actually process this information?
Don't confuse it with IsPlayerConnected, because for the most part they can't be used interchangeably.
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