How does INVALID_PLAYER_ID actually work?
#3

That doesn't answer my question. Let's say no one is using playerID 0. And when I run a global timer(which I wouldn't but you get the point) to check if player 0 is online every 5 minutes...

pawn Код:
if(0 == 65535)
{
   // player is offline
}
This doesn't make any sense. This is not equal(0 doesn't equal 65535 that'd be crazy!), so how does the compiler actually process this information?
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