26.01.2015, 11:57
Dude, Can't you simply Code it As Theres a Code
So You Can make a /exit command by adding this under your /exit command
+Rep me If I Helped You
Quote:
// This function is used to spawn back at the entrance of your house House_Exit(playerid, HouseID) { // Set the player in the normal world again SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); // Set the position of the player at the entrance of his house SetPlayerPos(playerid, AHouseData[HouseID][HouseX], AHouseData[HouseID][HouseY], AHouseData[HouseID][HouseZ]); // Also clear the tracking-variable to track in which house the player is APlayerData[playerid][CurrentHouse] = 0; // Check if there is a timer-value set for exiting the house (this timer freezes the player while the environment is being loaded) if (ExitHouseTimer > 0) { // Don't allow the player to fall TogglePlayerControllable(playerid, 0); // Let the player know he's frozen for 5 seconds GameTextForPlayer(playerid, "Waiting for the environment to load", ExitHouseTimer, 4); // Start a timer that will allow the player to fall again when the environment has loaded SetTimerEx("House_ExitTimer", ExitHouseTimer, false, "ii", playerid, HouseID); } return 1; } |
Quote:
House_Exit(playerid, HouseID); |