26.01.2015, 11:45
Quote:
Text draws uses custom font bitmaps somewhere located in the game files. The game engine is designed to map and draw these custom files.
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For example, if we want to display "Тест", we should translate this as "TECT" for one type of translations, and as "Џec¦" for another.
Using new 2DTexts with normal font could help get rid of it.