#define Problem
#8

pawn Code:
new fq=false;
#define SendError(%0,%1)\ do{new _str[128];format(_str,sizeof(_str)," ERROR: {FFFFFF}%1");SendClientMessage(%0,Error,_str); return 1;}while(fq)
Try this define and try using
pawn Code:
if(!var[playerid]) return SendError(...);
Reply


Messages In This Thread
#define Problem - by yellow - 25.01.2015, 17:30
Re: #define Problem - by zaibaslr2 - 25.01.2015, 17:43
AW: #define Problem - by yellow - 25.01.2015, 17:45
Re: #define Problem - by zaibaslr2 - 25.01.2015, 18:18
AW: #define Problem - by yellow - 25.01.2015, 18:26
Re: #define Problem - by zaibaslr2 - 25.01.2015, 18:32
AW: #define Problem - by yellow - 25.01.2015, 18:39
Re: #define Problem - by zaibaslr2 - 25.01.2015, 18:43
AW: #define Problem - by yellow - 25.01.2015, 18:49
Re: #define Problem - by zaibaslr2 - 25.01.2015, 18:52
Re: #define Problem - by PowerPC603 - 25.01.2015, 18:53
AW: #define Problem - by yellow - 25.01.2015, 18:55
Re: #define Problem - by zaibaslr2 - 25.01.2015, 18:59
AW: #define Problem - by yellow - 25.01.2015, 19:00

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