25.01.2015, 17:14
Fixed mismatches!
Solution:
Solution:
pawn Код:
forward Float:GetDistance( Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2 );
public Float:GetDistance( Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2 )
{
new Float:dist;
dist = floatround( floatsqroot( ( ( x1 - x2 ) * ( x1 - x2 ) ) + ( ( y1 - y2 ) * ( y1 - y2 ) ) + ( ( z1 - z2 ) * ( z1 - z2 ) ) ) ) ;
return dist;
}