Radiation zones?
#10

pawn Code:
public OnPlayerUpdate(playerid)
{
    if(IsPlayerInRangeOfPoint(playerid, Float:range, Float:x, Float:y, Float:z))
    {
        if(!GetPVarInt(playerid,"RadiationTimerWorking"))
        {
            LoseHP[playerid] = SetTimerEx("NegativeDown",1000,1,"i",playerid);
            SetPVarInt(playerid,"RadiationTimerWorking",1);
        }
    }
    else SetPVarInt(playerid,"RadiationTimerWorking",0);
    return 1;
}
This will prevent the timer from from bugging
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Messages In This Thread
Radiation zones? - by Crystallize - 24.01.2015, 18:23
Re: Radiation zones? - by Crystallize - 24.01.2015, 18:35
Re: Radiation zones? - by Crystallize - 25.01.2015, 15:51
Re: Radiation zones? - by Smileys - 25.01.2015, 15:55
Re: Radiation zones? - by Schneider - 25.01.2015, 16:06
Re: Radiation zones? - by Crystallize - 25.01.2015, 16:07
Re: Radiation zones? - by Schneider - 25.01.2015, 16:08
Re: Radiation zones? - by Crystallize - 25.01.2015, 16:12
Re: Radiation zones? - by Schneider - 25.01.2015, 16:20
Re: Radiation zones? - by zaibaslr2 - 25.01.2015, 16:21

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