25.01.2015, 16:21
pawn Code:
public OnPlayerUpdate(playerid)
{
if(IsPlayerInRangeOfPoint(playerid, Float:range, Float:x, Float:y, Float:z))
{
if(!GetPVarInt(playerid,"RadiationTimerWorking"))
{
LoseHP[playerid] = SetTimerEx("NegativeDown",1000,1,"i",playerid);
SetPVarInt(playerid,"RadiationTimerWorking",1);
}
}
else SetPVarInt(playerid,"RadiationTimerWorking",0);
return 1;
}

