Tag mismatch
#2

it should be
Quote:
Float:GetDistanceBetween(x1, y1, z1, x2, y2, z2)
{
new Float:dist;
dist = floatsqroot(floatpower(floatsub(x2, x1), 2) + floatpower(floatsub( y2, y1), 2) + floatpower(floatsub( z2, z1), 2));
return dist;
}

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Messages In This Thread
Tag mismatch - by Sime30 - 25.01.2015, 14:45
Re: Tag mismatch - by BroZeus - 25.01.2015, 14:52
Re: Tag mismatch - by Sime30 - 25.01.2015, 16:54
Re: Tag mismatch - by ATGOggy - 25.01.2015, 16:58
Re: Tag mismatch - by Sime30 - 25.01.2015, 17:00
Re: Tag mismatch - by Sime30 - 25.01.2015, 17:14

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