GetPlayerHealth after taking damage
#2

pawn Code:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
    if(issuerid != INVALID_PLAYER_ID)
    {
        new Float:_v;
        GetPlayerHealth(playerid, _v); // BEFORE
        printf("BEFORE: %.4f", _v);
        _v = _v-amount; // AFTER
        printf("AFTER: %.4f", _v);
    }
    return 1;
}
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Messages In This Thread
GetPlayerHealth after taking damage - by Supermaxultraswag - 24.01.2015, 14:25
Respuesta: GetPlayerHealth after taking damage - by Zume - 24.01.2015, 14:39
Re: Respuesta: GetPlayerHealth after taking damage - by Supermaxultraswag - 24.01.2015, 15:19

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