23.01.2015, 17:16
Try placing:
in the OnPlayerDeath callback.
pawn Код:
SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
SetSpawnInfo(playerid, 0, 79, 1549.6141, -1675.5640, 15.0438, 91.6558, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);