21.01.2015, 22:37
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(GetPVarInt(playerid, "Headshotted") == 1)
{
if(GetPlayerWeapon(killerid) == 34) // Sniper Rifle
{
SetPVarInt(playerid, "Headshotted", 0);
GameTextForPlayer(playerid, "~r~Headshotted", 3000, 3);
GameTextForPlayer(killerid, "~r~Headshott", 3000, 3);
}
}
return 1;
}

