IsPlayerInDynamicArea [REP++]
#5

Quote:

Added a new parameter called "recheck" to Is(Any)PlayerIn(Any)DynamicArea which allows an area check to occur without issuing a full update for the player

I don't understand it, and I think you shouldn't have to worry about that.
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Messages In This Thread
IsPlayerInDynamicArea [REP++] - by nezo2001 - 19.01.2015, 19:00
Re: IsPlayerInDynamicArea [REP++] - by Schneider - 19.01.2015, 19:03
Re: IsPlayerInDynamicArea [REP++] - by CalvinC - 19.01.2015, 19:03
Re: IsPlayerInDynamicArea [REP++] - by nezo2001 - 19.01.2015, 19:05
Re: IsPlayerInDynamicArea [REP++] - by Schneider - 19.01.2015, 19:14
Re: IsPlayerInDynamicArea [REP++] - by CalvinC - 19.01.2015, 19:16
Re: IsPlayerInDynamicArea [REP++] - by nezo2001 - 19.01.2015, 19:18
Re: IsPlayerInDynamicArea [REP++] - by Schneider - 19.01.2015, 19:20

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