19.01.2015, 17:55
To start off with just having a command then shooting someone isn't just going to cut the butter, You need to control it with 'OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)', and check there using something like 'if(hitid != INVALID_PLAYER_ID)'. And another thing is it IS NOT 'tazer' its 'taser'.