tazer help
#3

To start off with just having a command then shooting someone isn't just going to cut the butter, You need to control it with 'OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)', and check there using something like 'if(hitid != INVALID_PLAYER_ID)'. And another thing is it IS NOT 'tazer' its 'taser'.
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Messages In This Thread
tazer help - by b00m112 - 19.01.2015, 17:48
Re: tazer help - by ChromeAmazing - 19.01.2015, 17:50
Re: tazer help - by zT KiNgKoNg - 19.01.2015, 17:55
Re: tazer help - by b00m112 - 19.01.2015, 18:13
Re: tazer help - by b00m112 - 19.01.2015, 19:55
Re: tazer help - by b00m112 - 20.01.2015, 19:29
Re: tazer help - by Trevor Gin - 20.01.2015, 20:45
Re: tazer help - by b00m112 - 21.01.2015, 12:04
Re: tazer help - by b00m112 - 21.01.2015, 14:17

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