[Ajuda] retirar armas quando digitado a 2 vez o comando /batercartao
#5

tenta ae
pawn Код:
if(strcmp(cmd, "/batercartao", true) == 0)
    {
        if(PlayerInfo[playerid][pJailed] != 0)
        {
            SendClientMessage(playerid,COLOR_YELLOW," Vocк nгo pode batercartao na cadeia!");
            return true;
        }
        if(IsPlayerConnected(playerid))
        {
            GetPlayerName(playerid, sendername, sizeof(sendername));
            if(IsACop(playerid))
            {
                if(PlayerToPoint(2,playerid,1530.3060,-1702.4915,6.2252) || PlayerToPoint(2,playerid,326.6374,307.1123,999.1484) || PlayerToPoint(2,playerid,302.7936,-1529.9443,24.9219) || PlayerToPoint(2,playerid,240.6516,112.8062,1003.2188) || PlayerToPoint(2,playerid,255.1123,77.4241,1003.6406) || PlayerToPoint(2,playerid,229.8059,164.7830,1003.0234)
                || PlayerToPoint(2,playerid,-1521.1884,462.9987,7.1875) || PlayerToPoint(2,playerid,712.7550,-554.5677,-3.5950) || PlayerToPoint(2,playerid,-1588.4751,732.4855,-4.9063))
                {
                    if(OnDuty[playerid]==0)
                    {
                        SetPVarInt(playerid, "Skin_O", GetPlayerSkin(playerid));
                        new rand = random(sizeof (SkinsPoliciaDP));
                        SetPlayerSkin(playerid, SkinsPoliciaDP[rand]);
                        format(string, sizeof(string), "Oficial %s esta Fardado.", sendername);
                        SendClientMessageToAll(COLOR_DBLUE,string);
                        format(string, sizeof(string), "* O Policial %s Pegou seus equipamentos", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        //SetPlayerAttachedObject(playerid,3,18637,13,0.35,0.0,0.0,0.0,0.0,180.0);
                        VidaDoCara[playerid] = 2; AXITERCOLETE[playerid] = 3;
                        GivePlayerWeaponBPH(playerid, 24, 150);
                        GivePlayerWeaponBPH(playerid, 25, 250);
                        SetPlayerArmour(playerid, 100);
                        SetPlayerHealth(playerid, 100);
                        OnDuty[playerid] = 1;
                        EmpregoDuty[playerid] = 2;
                        Copsronda += 1;
                    }
                    else if(OnDuty[playerid]==1)
                    {
                        SetPlayerSkin(playerid, GetPVarInt(playerid, "Skin_O"));
                        DeletePVar(playerid, "Skin_O");
                        format(string, sizeof(string), "Oficial %s esta de Folga.", sendername);
                        SendClientMessageToAll(COLOR_DBLUE,string);
                        format(string, sizeof(string), "* O Policial %s guardou seus equipamentos", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        //RemovePlayerAttachedObject(playerid,3);
                        OnDuty[playerid] = 0;
                        EmpregoDuty[playerid] = 0;
                        Copsronda -= 1;
                        ResetPlayerWeapons(playerid);
                    }
                }
            }
        }
        return true;
    }
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