18.01.2015, 17:22
You could create a global variable for every player which stores the random number and read it when creating the dropoff location:
pawn Код:
// Top of script:
new CurrentLoad[MAX_PLAYERS];
// @CreateTruckPickup:
CurrentLoad[playerid] = random1;
// @CreateTruckDropoff:
// In the format function, change 'PickupLoc[random1][ITEM]' to:
PickupLoc[CurrentLoad[playerid]][ITEM]

