[Ajuda] Sscanf | IsPlayerConnected
#15

Quote:
Originally Posted by ReyMysterio
View Post
Veja se tem a include "a_npc" na pasta das includes.
Sim Tem! Lб ja tem a forward
pawn Code:
forward OnNPCModeInit();
forward OnNPCModeExit();
Reply


Messages In This Thread
Sscanf | IsPlayerConnected - by #Luca[S]. - 17.01.2015, 15:18
Re: Sscanf | IsPlayerConnected - by ReyMysterio - 17.01.2015, 15:21
Re: Sscanf | IsPlayerConnected - by #Luca[S]. - 17.01.2015, 15:21
Re: Sscanf | IsPlayerConnected - by ReyMysterio - 17.01.2015, 15:23
Re: Sscanf | IsPlayerConnected - by #Luca[S]. - 17.01.2015, 15:24
Re: Sscanf | IsPlayerConnected - by ReyMysterio - 17.01.2015, 15:27
Re: Sscanf | IsPlayerConnected - by #Luca[S]. - 17.01.2015, 15:29
Re: Sscanf | IsPlayerConnected - by ReyMysterio - 17.01.2015, 15:32
Re: Sscanf | IsPlayerConnected - by #Luca[S]. - 17.01.2015, 15:33
Re: Sscanf | IsPlayerConnected - by ReyMysterio - 17.01.2015, 15:39
Re: Sscanf | IsPlayerConnected - by #Luca[S]. - 17.01.2015, 15:43
Re: Sscanf | IsPlayerConnected - by ReyMysterio - 17.01.2015, 15:44
Re: Sscanf | IsPlayerConnected - by #Luca[S]. - 17.01.2015, 16:18
Re: Sscanf | IsPlayerConnected - by ReyMysterio - 17.01.2015, 16:23
Re: Sscanf | IsPlayerConnected - by #Luca[S]. - 17.01.2015, 16:24
Re: Sscanf | IsPlayerConnected - by ReyMysterio - 17.01.2015, 16:26
Re: Sscanf | IsPlayerConnected - by #Luca[S]. - 17.01.2015, 16:27
Re: Sscanf | IsPlayerConnected - by ReyMysterio - 17.01.2015, 16:32
Re: Sscanf | IsPlayerConnected - by #Luca[S]. - 17.01.2015, 16:33
Re: Sscanf | IsPlayerConnected - by JonathanFeitosa - 17.01.2015, 17:04

Forum Jump:


Users browsing this thread: 1 Guest(s)