16.01.2015, 20:00
new f = MAX_OBJ+1; = MAX_OBJ + 1 = 117 + 1 = 118
if player is not in any range 'f' is still 118
so 'f' will crash array here -> DestroyObject(dGunData[f][ObjID]);
if player is not in any range 'f' is still 118
so 'f' will crash array here -> DestroyObject(dGunData[f][ObjID]);