OnPlayerTakeDamage blocked - cleo
#5

Try ai:

Код:
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
{
new Float:oldhealth; GetPlayerHealth(playerid, oldhealth); SetTimerEx("OnPlayerRecieveDamage", 500, false, "dff", damagedid, amount, oldhealth); return 1;
} forward OnPlayerRecieveDamage(playerid, amount, Float:oldhealth); public OnPlayerRecieveDamage(playerid, amount, Float:oldhealth) {
new Float:health; GetPlayerHealth(playerid, health); if(health > oldhealth - amount) {
for(new i; i < MAX_PLAYERS;i++) { if(IsPlayerAdmin(i)) { new string[128]; format(string, sizeof(string), "Possible health hacker detected (id %d)", playerid); SendClientMessage(i, -1, string); } }
} return 1;
}
PS: Non-tested, you should do it compatible with your restoring health systems.
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Messages In This Thread
OnPlayerTakeDamage blocked - cleo - by JonathanFeitosa - 11.01.2015, 23:55
Re: OnPlayerTakeDamage blocked - cleo - by Rudy_ - 12.01.2015, 06:43
Re: OnPlayerTakeDamage blocked - cleo - by JonathanFeitosa - 12.01.2015, 15:23
Re: OnPlayerTakeDamage blocked - cleo - by JonathanFeitosa - 13.01.2015, 16:57
Re: OnPlayerTakeDamage blocked - cleo - by n0minal - 16.01.2015, 14:49
Re: OnPlayerTakeDamage blocked - cleo - by Lordzy - 16.01.2015, 15:00
Re: OnPlayerTakeDamage blocked - cleo - by n0minal - 16.01.2015, 16:07
Re: OnPlayerTakeDamage blocked - cleo - by Lordzy - 16.01.2015, 16:11
Re: OnPlayerTakeDamage blocked - cleo - by n0minal - 16.01.2015, 18:33
Re: OnPlayerTakeDamage blocked - cleo - by RedFusion - 16.01.2015, 18:43
Re: OnPlayerTakeDamage blocked - cleo - by n0minal - 16.01.2015, 18:47

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