16.01.2015, 14:49
Try ai:
PS: Non-tested, you should do it compatible with your restoring health systems.
Код:
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart) {new Float:oldhealth; GetPlayerHealth(playerid, oldhealth); SetTimerEx("OnPlayerRecieveDamage", 500, false, "dff", damagedid, amount, oldhealth); return 1;} forward OnPlayerRecieveDamage(playerid, amount, Float:oldhealth); public OnPlayerRecieveDamage(playerid, amount, Float:oldhealth) {new Float:health; GetPlayerHealth(playerid, health); if(health > oldhealth - amount) {}for(new i; i < MAX_PLAYERS;i++) { if(IsPlayerAdmin(i)) { new string[128]; format(string, sizeof(string), "Possible health hacker detected (id %d)", playerid); SendClientMessage(i, -1, string); } }} return 1;