Can't Login now...
#4

This may or may not work. If it does not, then you must post your entire OnPlayerCommandText function.

The problem is that you returned a value before "/login" and "/register" can be identified by strcmp.
When you return a value, it basically tells your function to stop what it's doing and exit.
So that makes the code below the "return 0;" (line 822 in the OnPlayerCommandText function unreachable.

Simply erasing the "return 0;" at the end of your posted code should solve the problem.

pawn Код:
//---------------------------<[ OnPlayerCommandText ]>--------------------------------------------------------
  new AmmountOfCones;

  enum PlayerCones {
  Cone1,
  Cone2,
  Cone3,
  Cone4,
  Cones
}
  new PlayerConeCounter[MAX_PLAYERS][PlayerCones];

public OnPlayerCommandText(playerid, cmdtext[]) {
  if ( !strcmp(cmdtext, "/Cone", true) ) {
   if ( AmmountOfCones == MAX_CONES ) return SendClientMessage(playerid, COLOR_RED, "((Server Cone Limit Reached))");
    if ( PlayerConeCounter[playerid][Cones] == MAX_PLAYER_CONES ) return SendClientMessage(playerid, COLOR_RED, "You have no more cones");
   new Float:X, Float:Y, Float:Z, Float:A;
   GetPlayerPos(playerid, X, Y, Z);
   GetPlayerFacingAngle(playerid, A);
   if ( PlayerConeCounter[playerid][Cone1] == 0 ) {
     PlayerConeCounter[playerid][Cone1] = CreateObject(1238, X, Y, Z-0.7, 0.0, 0.0, A);
     AmmountOfCones++;
     PlayerConeCounter[playerid][Cones] += 1;
   } else {
      if ( PlayerConeCounter[playerid][Cone2] == 0 ) {
      PlayerConeCounter[playerid][Cone2] = CreateObject(1238, X, Y, Z-0.7, 0.0, 0.0, A);
      AmmountOfCones++;
      PlayerConeCounter[playerid][Cones] += 1;
      } else {
       if ( PlayerConeCounter[playerid][Cone3] == 0 ) {
        PlayerConeCounter[playerid][Cone3] = CreateObject(1238, X, Y, Z-0.7, 0.0, 0.0, A);
        AmmountOfCones++;
        PlayerConeCounter[playerid][Cones] += 1;
      } else {
        if ( PlayerConeCounter[playerid][Cone4] == 0 ) {
         PlayerConeCounter[playerid][Cone4] = CreateObject(1238, X, Y, Z-0.7, 0.0, 0.0, A);
         AmmountOfCones++;
         PlayerConeCounter[playerid][Cones] += 1;
        }
      }
      }
   }
   SetPlayerPos(playerid, X, Y, Z);
   return SendClientMessage(playerid, COLOR_GREEN, "You have placed a cone.");
  }

  if ( !strcmp(cmdtext, "/RemoveCones", true) ) {
   for ( new i = 0; i <= PlayerConeCounter[playerid][Cones]; i++ ) {
     if ( PlayerConeCounter[playerid][Cones] == 1 ) {
       DestroyObject(PlayerConeCounter[playerid][Cone1]);
       AmmountOfCones  -= 1;
     } else if ( PlayerConeCounter[playerid][Cones] == 2 ) {
       DestroyObject(PlayerConeCounter[playerid][Cone1]);
       DestroyObject(PlayerConeCounter[playerid][Cone2]);
       AmmountOfCones  -= 2;
     } else if ( PlayerConeCounter[playerid][Cones] == 3 ) {
       DestroyObject(PlayerConeCounter[playerid][Cone1]);
       DestroyObject(PlayerConeCounter[playerid][Cone2]);
       DestroyObject(PlayerConeCounter[playerid][Cone3]);
       AmmountOfCones  -= 3;
     } else if ( PlayerConeCounter[playerid][Cones] == 4 ) {
       DestroyObject(PlayerConeCounter[playerid][Cone1]);
       DestroyObject(PlayerConeCounter[playerid][Cone2]);
       DestroyObject(PlayerConeCounter[playerid][Cone3]);
       DestroyObject(PlayerConeCounter[playerid][Cone4]);
       AmmountOfCones  -= 4;
     }
     PlayerConeCounter[playerid][Cone1]  = 0;
     PlayerConeCounter[playerid][Cone2]  = 0;
     PlayerConeCounter[playerid][Cone3]  = 0;
     PlayerConeCounter[playerid][Cone4]  = 0;
     PlayerConeCounter[playerid][Cones]  = 0;
   }
   return SendClientMessage(playerid, COLOR_GREEN, "You have picked your cones up.");
  }

  if ( !strcmp(cmdtext, "/RemoveConesAll", true) ) {
    if ( IsPlayerAdmin(playerid) ) {
     for ( new i = 0; i <= MAX_PLAYERS; i++ ) {
      DestroyObject(PlayerConeCounter[playerid][Cone1]);
      DestroyObject(PlayerConeCounter[playerid][Cone2]);
      DestroyObject(PlayerConeCounter[playerid][Cone3]);
      DestroyObject(PlayerConeCounter[playerid][Cone4]);
      PlayerConeCounter[playerid][Cone1]  = 0;
      PlayerConeCounter[playerid][Cone2]  = 0;
      PlayerConeCounter[playerid][Cone3]  = 0;
      PlayerConeCounter[playerid][Cone4]  = 0;
      PlayerConeCounter[playerid][Cones]  = 0;
       AmmountOfCones           = 0;
     }
     return SendClientMessage(playerid, COLOR_GREEN, "*ADMIN*- You have removed all the cones.");
    }
  }
  new string[256];
  new playermoney;
  new sendername[MAX_PLAYER_NAME];
  new giveplayer[MAX_PLAYER_NAME];
  new playername[MAX_PLAYER_NAME];
  new cmd[256];
  new tmp[256];
  new giveplayerid, moneys, idx;
  cmd = strtok(cmdtext, idx);
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Messages In This Thread
Can't Login now... - by Ace_Steele - 08.07.2009, 05:30
Re: Can't Login now... - by troy52192 - 08.07.2009, 05:57
Re: Can't Login now... - by Ace_Steele - 08.07.2009, 06:00
Re: Can't Login now... - by ledzep - 08.07.2009, 06:05
Re: Can't Login now... - by Ace_Steele - 08.07.2009, 06:15
Re: Can't Login now... - by troy52192 - 08.07.2009, 06:18
Re: Can't Login now... - by ledzep - 08.07.2009, 06:23
Re: Can't Login now... - by Ace_Steele - 08.07.2009, 06:26
Re: Can't Login now... - by troy52192 - 08.07.2009, 06:44
Re: Can't Login now... - by Ace_Steele - 08.07.2009, 16:19

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