14.01.2015, 12:07
Spawns (optimized)
- I don't think you can optimize the second one (OnPlayerSpawn) as same numbers are being used more than once (in different sections). It's nothing I can think of.
pawn Код:
new Float:JailSpawns[][] =
{
{318.8602,317.0610,999.1484,272.1662},
{319.9413,317.3439,999.1484,269.5342},
{320.1702,310.9289,999.1484,272.6048},
{318.4836,313.3496,999.1484,268.9495}
};
new Float:MedicSpawns[][], Float:PoliceSpawns[][], Float:FBISpawns[][], Float:FoodSpawns[][], Float:RandomSpawns[][] =
{
{-78.5105,1089.5498,19.3229,358.0109}, // Randomspawn
{-74.0025,1224.0546,19.2905,178.9746}, // Randomspawn
{20.0504,1188.5989,18.7510,357.6666}, // Randomspawn
{-311.2364,1310.5121,53.7565,70.0428}, // Randomspawn
{-194.0204,1209.9554,19.3063,178.3723} // Randomspawn
};
new Float:PilotSpawns[][] =
{
{340.3901,2533.1902,16.7867,173.3253}, // pilotspawn
{402.3915,2536.6050,16.5454,138.8161} // pilotspawn
};

