Having Problems.. (Fake Kills)
#4

A tip:
Make a variable fo example like this:

PlayerDamaged[MAX_PLAYERS][MAX_PLAYERS];

In OnPlayerTakeDamage :

PlayerDamaged[playerid][issuerid] = 1;

That mean issuerid gave damage to playerid

And in OnPlayerDeath callback check if killerid never give damage to playerid > playerid using fake kill

OnPlayerDeath:

if(PlayerDamaged[playerid][killerid] != 1) Kick(playerid);


It isn't 100% accurate but better of checking TickCount
Maybe cheater use fake kill slowly and 1 per 10 sec
Reply


Messages In This Thread
Having Problems.. (Fake Kills) - by danish007 - 13.01.2015, 16:28
Re: Having Problems.. (Fake Kills) - by ZaBraNjeNi - 13.01.2015, 16:30
Re : Having Problems.. (Fake Kills) - by Chipardeur - 13.01.2015, 16:47
Re: Having Problems.. (Fake Kills) - by M4D - 13.01.2015, 17:19
Re: Having Problems.. (Fake Kills) - by Banana_Ghost - 14.01.2015, 06:44

Forum Jump:


Users browsing this thread: 1 Guest(s)